
Kno Smo
Deutsche Lichtbringer AG
1
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Posted - 2012.11.20 16:55:00 -
[1] - Quote
I am bad in writing, so I am not aiming for the 100 million... still I would like to share my input:
Obviously a game in general needs to balance success with challengesGǪ too easy successes result in short game time, not enough successes result in frustration and even shorter game time.
More and more game companies go for the quick bucks and make the games more GÇ£casualGÇ¥, some bad examples where players complain about short playing time or not enough challenges: Guild Wars 2, Jagged Alliance (not an MMO), Black Ops II. All get good ratings from game magazines, but users complain about GÇ£nothing new, too easy, no real challenges after a few hours of playingGÇ¥.
I started to play Guild Wars 2 with 7 of my friends on day one. All but one stopped playing after very few hours (8 to 15 hours mostly), because it looks great but there was no real challenge in sight. Even the biggest enemies are killed, no matter if you do something or not, no matter if you try to play as a group or just act like an idiot.
I played Entropia Universe for years and I will play Eve now for a very long time, because both games you can start easily, but you need to put a lot of brain into it. You think about solutions in this game, even when you are not playing. This makes a game interesting long term.
This also applies for other types of games, a good example is the Battlefield series. ItGÇÖs a lot slower to play than most other shooting games these days, but players play the game longer than other most other games: itGÇÖs not that important how fast you aim and shoot, itGÇÖs way more important how well you work as a whole team.
If you adapt this to MMOs: Make it a real free world like Eve, the fewer rules, the better. Give it a huge sandbox where ppl can play safe and a huge sandbox where ppl can really hurt each other. Add challenges that people can see right from the start, but cannot achieve in the next 12 months. Give the player short term targets (every few days a real step forward) but also always something in sight they know, they canGÇÖt reach for months or even years.
Last point is the maturity of the community, but this controls itself: the more complexity of the game has direct impact on the community. Easy to understand games result in a kiddie like, trolling community (because there is no need for real discussions), where a complex game automatically drives away the trolls (at least most of them).
I totally understand, that itGÇÖs hard to balance all this (and imo, Eve does not balance it very well for the majority of non-Eve-players too). From my noob point of view, the Eve community mostly has players, that want a challenge in the complexity of the game and long term goals.
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